Thursday 24 October 2013

Interactive Story-telling Techniques


Interactive Story-Telling Techniques:

Cinematic:
A cut scene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the game play and used to advance the plot, strengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues. Cut scenes often feature on the fly rendering, using the game play graphics to create scripted events

Cut scene:
A cut scene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.

Triggered events:
A certain milestone or event that a participant in a qualified plan must experience in order to be eligible to receive a distribution from a qualified plan.

Full Motion Video:
A full motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cut scenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

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