Thursday, 24 October 2013

Interactive Story-telling Techniques


Interactive Story-Telling Techniques:

Cinematic:
A cut scene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the game play and used to advance the plot, strengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues. Cut scenes often feature on the fly rendering, using the game play graphics to create scripted events

Cut scene:
A cut scene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.

Triggered events:
A certain milestone or event that a participant in a qualified plan must experience in order to be eligible to receive a distribution from a qualified plan.

Full Motion Video:
A full motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cut scenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

Game Genre


Game Genre:

Action:
The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some real-time strategy games are also considered to be action games.

FPS:
First-person shooter (FPS) is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

TPS:
Third-person shooter (TPS) is a genre of 3D action games in which the player character is visible on-screen, and the game play consists primarily of shooting.

Racing:
A racing video game is a genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. In general, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. Racing games may also fall under the category of sports games.

RTS:
Real-time strategy (RTS) is a sub-genre of strategy video game which does not progress incrementally in turns.

TBS:
A turn-based strategy (TBS) game is a strategy game (usually some type of war game, especially a strategic-level war game) where players take turns when playing. This is distinguished from real time strategy where all players play simultaneously.

Adventure:
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical (e.g. reflexes) challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres. Nearly all adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.

Role Play:
A role-playing game (RPG and sometimes role playing game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

Simulation:
A simulation game attempts to copy various activities in "real life" in the form of a game for various purposes: training, analysis, or prediction. Usually there are no strictly defined goals in the game, with players instead allowed to freely control a character. Well-known examples are war games, business games, and role play simulation.

Puzzle:
Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion.

Approaches of Story Telling


Approaches of storytelling:

Three Act Structure:

The three-act structure is a model used in writing and in evaluating modern storytelling that divides a fictional narrative into three parts, often called the Setup, the Confrontation and the Resolution.

Hero’s Journey:

A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.[

Episodic:

A story arc is an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and in some cases, films. On a television program, for example, the story would unfold over many episodes. In television, the use of the story arc is much more common in dramas than in comedies, especially in soap operas. Web comics are more likely to use story arcs than newspaper comics, as most web comics have readable archives online that a newcomer to the strip can read in order to understand what is going on. Although story arcs have existed for decades, the term "story arc" was coined in 1988 in relation to the television series Wise guy, and was quickly adapted for other uses.

Setting:

In works of narrative (especially fictional), the literary element setting includes the historical moment in time and geographic location in which a story takes place, and helps initiate the main backdrop and mood for a story

Conditions:

These are the rules that you must abide by in the game whilst it is telling the story. These rules or conditions may or may not be able to be changed during game play or in certain cases of storytelling.

Sunday, 13 October 2013

Story Telling Traditions

Cave Painting's

cave paintings are paintings that are found on cave walls and ceilings, and especially refer to those of prehistoric origins. the earliest such art in Europe dates back to the Aurignacian period, approximately 40,000 years ago, and is found in the EL Castillo cave in Cantabria Spain.

 An example of cave paintings in a game can be in assassins creed 3 at the very beginning of the game. the doesn't have much of this art but it is an example from the beginning.

Oral Tradition

Oral tradition and oral lore is cultural material and tradition transmitted orally from one generation to another. The messages or testimony are verbally transmitted in speech or song and may take that form.

Oral tradition as a field of study had its origins in the work of the Serb scholar Vuk Stefanović Karadžić (1787–1864), a contemporary and friend of the Brothers Grimm.

Oral tradition in myths is important to have stories passed down from generation to generation by word of mouth as it enables the very young to participate in having tradition and myths handed down to them orally as they may be too young to read or write. Also, I think it socialises the young into the traditions and myths of their culture by listening to them being talked about.


Theatre

Theatre is a collaborative form of fine art that uses live performers to present the experience of a real or imagined event before a live audience in a specific place. The performers may communicate this experience to the audience through combinations of gesture, speech, song, music, and dance.


According to Aristotle (384–322BC), the first theoretician of theatre, are to be found in the festivals that honored Dionysus. The performances were given in semi-circular auditoria cut into hillsides, capable of seating 10,000–20,000 people.


An example of theatre in real-life would be the theatre that is shown on the west-end or on Broadway two of the most famous places that still do what is known as classical theatre.


An example of theatre in a game is at the beginning mission of assassins creed 3 where Haythem Kenway go to the theatre to watch a show only to find out that his true intention is to assassinate a target.
Text
Literature (from Latin litterae (plural); letter) is the art of written work. The word literature literally means: "things made from letters". Literature is commonly classified as having two major forms—fiction & non-fiction—and two major techniques—poetry and prose.

Literature may consist of texts based on factual information (journalistic or non-fiction), a category that may also include polemical works, biography, and reflective essays, or it may consist of texts based on imagination (such as fiction, poetry, or drama). Literature written in poetry emphasizes the aesthetic and rhythmic qualities of language—such as sound, symbolism, and metre—to evoke meanings in addition to, or in place of, ordinary meanings, while literature written in prose applies ordinary grammatical structure and the natural flow of speech. Literature can also be classified according to historical periods, genres, and political influences. While the concept of genre has broadened over the centuries, in general, a genre consists of artistic works that fall within a certain central theme; examples of genre include romance, mystery, crime, fantasy, erotica, and adventure, among others.
Important historical periods in English literature include Old English, Middle English, the Renaissance, the Elizabethan era of the 16th century (which includes the Shakespearean era), the 17th Century Restoration period, the 18th century Age of Enlightenment, the Romanticism of the early 19th century, the later 19th Century Victorian, and 20th Century Modernism and Post-modernism. Important intellectual movements that have influenced the study of literature include feminism, post-colonialism, psychoanalysis, post-structuralism, post-modernism, romanticism, and Marxism.
Film
A film, also called a movie or motion picture, is a series of still images which, when shown on a screen, creates the illusion of moving images due to phi phenomenon. A film is created by photographing actual scenes with a motion picture camera; by photographing drawings or miniature models using traditional animation techniques; by means of CGI and computer animation; or by a combination of some or all of these techniques and other visual effects. Contemporary definition of cinema is the art of simulating experiences, that communicate ideas, stories, perceptions, feelings, beauty or atmosphere by the means of recorded or programed moving images along with other sensory stimulations.
The process of filmmaking is both an art and an industry. Films were originally recorded onto plastic film which was shown through a movie projector onto a large screen; more modern techniques may use wholly digital filming and storage, such as the Red One camera which records onto hard-disk or flash cards. Films usually include an optical soundtrack, which is a graphic recording of the spoken words, music and other sounds that are to accompany the images. It runs along a portion of the film exclusively reserved for it and is not projected.
TV
Television storytelling is when something is aired on the television telling you a story either of current events or something that may of happened in the past.
Television story telling has been around since the very creation of the television in the early 1920’s when they became available to the public.
Storytelling in TV can come in many different forms such as the news where it explains the stories of that particular day, documentary where the story of a specific place and time is chosen to tell the current events in the style of a documentary of that place and a soap or TV show where the story continues each week until it has ended or been cancelled.
Television (TV) is a telecommunication medium for transmitting and receiving moving images that can be monochrome (black-and-white) or colored, with or without accompanying sound. "Television" may also refer specifically to a television set, television program, or television transmission.

The etymology of the word has a mixed Latin and Greek origin, meaning "far sight": Greek tele (τῆλε), far, and Latin visio, sight (from video, vis- to see, or to view in the first person).
Commercially available since the late 1920s, the television set has become commonplace in homes, businesses and institutions, particularly as a vehicle for advertising, a source of entertainment, and news. Since the 1950s, television has been the main medium for molding public opinion. Since the 1970s, the availability of video cassettes, laserdiscs, DVDs and now Blu-ray Discs have resulted in the television set frequently being used for viewing recorded as well as broadcast material